Some fighting men ally themselves directly with one of the religious groups of Ayreon by joining a military order within their particular religion. As such, they become known as Knights of the Temple or Knights Templar. Templars may enter the service of a deity for a fixed period or, more often, for life. Sometimes a knight will become a templar for a time as a penance for oath breaking or for violating some other taboo. All military orders demand absolute obedience and a high standard of material prowess, that knights stay under the command of the temple authorities, and live within the temple precincts. It is their duty to provide guards for the temple and for important religious dignitaries, and to provide whatever military force might be required by the heads of the religion for the destruction of heresies, the prosecution of holy wars, and the protection of the faithful from persecution or infidel attacks.
Skills/Spells
Aid Armor Balm
Bless Cast Counter
Damnation Diagnostics Dodge
Enhanced Damage Fasthealing First Aid
Hand to hand Holy Strength Know Alignment
Mace Maneuver in Armor Mathan
Meditation Parry Polearm
Power Perception Presence Recall
Religious Doctrine Rescue Resistance Disease
Riding Rochtlan Scrolls
Second Attack Shield Block Stunned Maneuver
Sword Third Attack Twohanded
Available Careers Templar of Arduna Templar of Daghyld Templar of Dwaraur Templar of Kulthis Templar of Lothgul Templar of Oonouyugh Templar of Shorkam Templar of Sscis
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